Infantry. Medic

Units:
Apparition | Banshee | Daeva | Ghast | Imp | Liche | Medic | Mephit | Phantom | Revenant | Sapper | Shade | Spectre | Spirit | Virus | Wight | Wraith

Damaged units can always rely on the skilled Medic to help remedy any injuries.

Medic
Main Info
Slots10
Max Weight56
Unit Weight50
TypeBiological
View TypeCone
Unit Info

UQSpaceHealthArmorSpeedView Range
Base 7 91500 02.44.5
Mk2 21101740 32.44.8
Mk3 35102070 62.45.0
Mk4 49112550 92.65.2
Mk5 63123180122.65.5
Mk6 77133960152.85.8
Mk7 91144950182.86.0
Mk8 105156180213.06.2
Mk9 119167620243.26.5

Unit tips/tactics:

Sappers are best as a clouter unit (EG poccer).

118 Clout medics are the best with at least 28 MA (33 if you want heal and an extra 300 HP) and can be run with as little as 5 education.

Don't forget to make sure you put the warp on them!

---------------------------------------------------- Don't use the medic as a "support" unit to run around and heal your other units. The only exception to this is if you're an infil and miasam user (even then they'll be poccing anyway).

And NEVER use Education based medics. They're beyond disasterous.

09 December 2008

The medic unit heals/repair other units.

The medic are good with heavy ranged units (mephits, behemoth) because enemy can't kill your unit with one or two shoots and medic have time to go and heal/repair unit.

Another good thing: using cloaked medic for repair mobile units are better than heal infantry/organic because repair ability invisible for enemy.

Warp medics can be used to poc when warped in one at a time. If they are also healing capable they can heal each other on a poc while poccing. Cloaked medics in combination with a Infiltrator imp and Miasam are an awsome poccing combination.

Use end game as poccing warp medics or singly as a healer for a group of imps/moths etc..

06 July 2004


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