Aviation. Hawk

Units:
Albatross | Condor | Eagle | Falcon | Hawk | Owl | Pelican | Phoenix | Roc | Vulture | War Pigeon

Agility and long range missiles make the Hawk a dangerous hit and run dog fighter.

Hawk
Main Info
Slots10
Max Weight60
Unit Weight100
TypeMechanical
View TypeOmni
Unit Info

UQSpaceHealthArmorSpeedView Range
Base 2 7984 07.711.5
Mk2 16 71110 18.811.8
Mk3 30 81320 38.812.0
Mk4 44 91620 68.812.2
Mk5 58 92010 98.812.5
Mk6 72102520129.912.8
Mk7 86113150159.913.0
Mk8 1001139001810.213.2
Mk9 1141248602110.513.5

Unit tips/tactics:

Edu hawks can be very deadly if used correctly.

The basic strategy for hawks is hit and run, in other words, do NOT battle it out with owls, nixes, or any other aa because with your armor/hp, you are bound to lose. The one occassional exception to this is other hawks whom have a greater range or stronger ab, in which case I would suggest running toward ally AA and let them help you in killing the hawks. After all, 2 is better than 1. Other than enemy hawks, the best way to kill enemy air is to hit them once and then click the mini-map keep them from hitting you. Repeat this until they are all dead.

As for the Sensor Evade and Floater decision, I believe this is personal preference. During the years I played 80/6/120/--, I found that Sensor Evade was better. I found it easy to simply fly around enemy air mines, and when the ports are airmined, why rein any type of hawks? An average portal mining albatross usually fills the portal with enough mines that units will die right when they rein. This means the floater has no advantage in this situation. However, cutting the enemy's range allows a greater range of possible enemy units to kill and more room for error and lag. With Sensor Evade, momos, owl, and condors are very easy food because once they realize they are being attacked, you can disappear before they get in range to hit you.

Depending on what type of units you are hunting down, h and non-h weapons can both be good. If you are using hawks early in the game, I would suggest non-h weapons because they are enough to kill low hp, low armor units such as the oizy family, pelicans, low level eagles, low level owls, and low level condors. However, if you decide to use them during mid-game, the h-weapon is the better option. H weapons can usually 1 hit any not heavily armored unit. As for gold weapons, this depends on your playing method. DO NOT USE HAWKS EG. A better option would be nixes or ballistas.

If you have a good sense of time and are good with microing, go with the non-g weapons. They have a better dps, but overkill can be an issue if you do not 1 hit the enemy (leaving them with 1-500hp), in which case you would be forced to either waste another shot or micro them. I found microing hard when using 10 hawks and avoiding damage, but if you can do it, go ahead. On the other hand, gold weapons do higher damage and have a higher CD. with them, you can simply hit, run away for a few seconds, then come back and hit the next one. In most cases, you can 1 hit low to medium hp and armor enemies and 2 hit high armored ones.

If you decided to go with a sensor evade, a normal sensor would also be good as it increases your range (which allows you to kill more enemies without return fire) and sight (which allows you to become more aware of your surroundings). This is a good place to invest leftover ma for people who have floaters because the range and view are both helpful either way.

Lastly: after burners. If you have high edu, I would suggest 100% with danielle or gravity cell, but if you cannot get such, 25% and solar is a nice option as it gives that extra boost to get away from enemies.

So my suggestion for hawks: 1. AA weapon (avoid v weapons unless you cannot get any other) 2. Normal sensor for greater range and biger view 3. Sensor evade 4. After burner.

The ones I used can be seen at: http://www.sgtofu.com/units/lab/?stat_id=102565&design_id=461646. They averaged 40-60 kill for early-mid game before I reinced.

If you are comfortable with a different setup, feel free to go for it. This one seemed best for me.

NOTE: Armor and hp do not matter for hawks because they should not get attacked anyways. The best armor and hp for hawks can easily be taken down in a stand-still competition. If you have the best of all the above mentioned, then feel free to weigh down your hawk with armor to a larger margin for errors, but otherwise, invest in either a better weapon, a better energy source, or a better sensor to fill up the MA.

NOTE: DO NOT FIGHT ONE ON ONE! I have beaten my way through enemy hawks very easily simply by hitting and running because 1) I have a greater range than they do (because of Sensor Evade and normal sensor) and 2) I have a greater or equal after burner so they simply cannot come into my range without me moving away first. Other enemy air are easier because they are normally slower with a shorter range, making them easy targets for you.

01 March 2008

Double post :P

01 March 2008

Hawk should be equipped with floaters and turbo boost. Putting armor on them is mostly a waste. If you want armor get owls. The primary advantage hawks have is speed. Always equip the most powerful weapon you can and the longest radar unit possible. Hit and run with hawks and auto fire from maximum range. Stay clear of friendly units especially if you are trying to kill albs. Unfortunately friendly air units will turbo boost right thru an air mine field just to "clear" it and kill you along with themselves.

24 August 2004

Hawk is one of the fastest units in SG. The best strategy to use hawks is move/stop.

Don't try to use versatile hawks ? they are too ineffective.

Don't try clear air mines with hawks and fly near a phoenix ? you will die in a moment (of cause if you like suicide or your portal to retreat is so far ? do it!)

Always equip your units with long range 'H' weapon (don't use normal weapon + armor) and kill all enemy AA/AG using your range.

Hawks aren't endgame units. They can't as quickly destroy enemy pigs/vults/pelicans as phoenixes but if you can't rein your endgame units use hawks to partol ways from enemy portals to POCs and eliminate ROCs.

Some tips: 1. Always use AA weapon 2. Always use 'H' weapon 3. Don't use low range (TL 41) weapon

24 November 2003


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